The global video games market nets more than $200 billion in revenue a year. Like every other industry, gaming profits are made possible by countless workers. While many video game workers share an affinity for gaming, they don’t clock in to feed their passions. They work to survive, and many barely make enough to do that. For UFCW 401 workers in Edmonton, conditions at their minimum wage jobs were bad enough before COVID-19 hit. After video game testers were called back into the office earlier than anyone else, they started organizing. James Russwurm of UFCW 401 joins The Real News to discuss conditions in the gaming industry and share the story of how Edmonton’s video game testers found power in a union.

Studio Production: Jesse Freeston
Post-Production: Cameron Granadino

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8 thoughts on “Video game developers are unionizing too w/James Russwurm”
  1. Did you know Canada has a Communist party, Corporations would be worker owned/shareholders. Wages to productivity, resources Nationialized, currency onto gold. Poverty allieviation completed 10 yrs ago in China, CGTN The Point-Hub-Heat

  2. Oh in Canada, i got excited bc im a gam dev in the US and it mind-blowing how hard it is to unionized the game industry.

  3. I work in BioTech and I have been wishing we would unionize for years. We do get paid decent, but no where near as well as we should. We often work 60+ hour weeks with no overtime (b/c we're Salary) in a very high stress environment. My company makes ~$3B/year and profits go up every year and our wages remain fairly flat. What we do is very complex and specialized, but we're not valued appropriately.

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